Catastrophic sales: blockbuster
PlatinumGames , the developers behind Nier Automata and Bayonetta and Square Enix , publishers of countless gigantically successful role plays. A Match Made in Heaven - should one mean. But the launch of Babylon's case was catastrophic, not only because all the current publications are overshadowed by the enormous success of Elden Ring. But how big is the extent of the way really?
- Descentian player numbers on Steam
- Ascible ratings of Babylon's case
- How fatal was the misleading marketing?
Descentian player numbers on Steam
Already for the publication, the interest in Babylon's case obviously could not be less: Steam reached the game according to SteamDB initially only a number of simultaneous players of 650, meanwhile the game climbed at least just over 1000 simultaneous players . An abysmal failure when looking at other games for the launch.
For comparison: Even the now in the recessed Battlefield 2042 had at his absolute low point still around 2000 simultaneous players, ie twice the number - from his population with around 105,000 players completely silent. Dying Light 2 even impressed with 250,000 simultaneous players shortly after Launch and Elden Ring gallops with more than 900,000 simultaneous players anyway.
Ascible ratings of Babylon's case
But it is not just a lack of interest, the Babylon's case (Buy Now 69.99 €) to fall: Even the absurd few reviews tear the title in the air. At Opencritik, Babylon's case reaches a average rating of 40% at just 10 reviews, only 13% of the reviewers recommend the game.
Also Metacritic does not draw a better picture: There is Babylon's case only only to 41 points, with a lousy number of just six reviews. The players also sign this desalous verdict: 69 reviews Hieven the player score just on a rating of 3.0 , quite a total failure in the world of video game ratings.
Many journalists and players agree in their criticisms: Babylon's case is uninspired and boring, it lacks the game at any form of own identity. Added to this is the full price despite microtransaktions and Battle Pass, which is why many owl the titles as a cashgrab.
How fatal was the misleading marketing?
It's hard to judge what exactly the reason for the failure of Babylon's case. But it should not be able to point out that the misleading marketing of the game has contributed significantly. The revelation in 2018 and the 2019 first gameplay trailer made the game look for a classic singleplayer title and staunch appropriate expectations for the fans.
In 2021 you then came with an unfortunately disappointing surprise around the corner: Babylon's case turns out as a multiplayer title with live service elements, so Battle Pass, seasonal content and the remaining keywords, which brings this kind of game so. The fans were not only erased by the misleading trailer, but above all disappointed about the wasted potential.
Babylon's case was planned from the beginning as live service game , as Junichi ehara, producer of the title, in a interview betrayed with JPGames. The reason for the false adoption of the fans was that one decided on the basis of experiments for a longer advertising break and the multiplayer aspect could not yet show.
Egara regards this decision now: _ "In retrospect, we could have handed this better." _ As the numbers on Steam show the number of reviews and the general interest in Babylon's case, this boat seems unfortunately driven off. So it remains only to hope that you learn from the errors committed.
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